Design stories

Software Design Principles That Matter

Every software engineer has seen something like this happen: you write a feature, ship it to production, and everything works great. Then, a few weeks later, you get different requirements. You have to support a new use case, but you find out that your code is not ready.

9 reasons to choose Sketch in 2026

It’s 2026, and if you’re thinking of switching up your design tool, we figured it was a good moment to reintroduce ourselves.

I’m not a robot

What is the price of the ‘human touch’ in creativity? Brands are deciding whether to choose ‘real’ or artificially generated content, and audiences are weighing in. For some, the proof is literally in the process – which means behind-the-scenes content is no longer optional.

Why the Future of Design Is Less Flash and More Thought

Coming up with strong ideas has never been the problem. The real challenge starts when those ideas need to be shared, discussed, and aligned, long before anything is produced. Today, designers are expected to orchestrate experiences across screens and physical products, balance creative ambition with sustainability goals, and collaborate seamlessly across disciplines that once barely spoke the same language. For many designers, especially those working in branding, packaging, and product…

Design Systems for Software Engineers

A comprehensive guide to design system engineering (DSE): when it’s relevant, how AI changes things, and pointers for getting started. From Michael Abernethy, Principal Frontend Engineer at Rubrik

12 Top Web Design Tools and Resources for 2026

Discover the top 12 web design tools for 2026 – from AI-powered builders to creative resources for designers.

Bring Interactive Prototypes into Design, Jam & Slidees

Today, we’re introducing the ability to embed Figma Make prototypes into Figma Design, FigJam, and Figma Slides, along with new editing tools that help you build and share your best ideas.

It’s hard to justify Tahoe icons

I was reading Macintosh Human Interface Guidelines from 1992 and found this nice illustration:

The Rise of the Model Designer

Hey there, we’re Ryan, Federico, and Robin, a trio designers who have noticed an undercurrent of change in the design world. AI is taking over software, and as it does, the demands on its designers are changing. AI is squishy and has a mind of its own, so designing AI-first products feels less like designing for print or HTML, and more like working with some kind of alien intelligence that crash-landed on Earth….

Designing with AI-readable design systems in Cursor

Most tools promise speed. The real change is precision — when AI can finally follow your design logic instead of guessing it.

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