Designer’s toolkit for Claude Code
Kyle Zantos is leading the new UX Tools Labs where he’s responsible for figuring out what matters for new design tools and workflows.
Kyle Zantos is leading the new UX Tools Labs where he’s responsible for figuring out what matters for new design tools and workflows.
By late 2025, the internet’s greenhouse gas output is projected to surpass the aviation industry. If you are reading this, you likely already know that “sustainable web design” has graduated from a niche ethical preference to a central operational requirement.
These details aren’t accidents. They’re decisions. Careful, intentional decisions made by people who care deeply about craft.
Developers use Chrome DevTools almost every day, but the toolset is so extensive that many features remain unnoticed. In this short overview, we’ll explore several DevTools capabilities that are genuinely useful in real-world work and often overlooked.
Free heavy and ultra-bold fonts are the fastest way to make a headline, poster, or thumbnail punch through the noise—without burning your budget or fighting licensing fine print.
In this roundup, we’ve gathered a selection of open-source and free utilities designed to boost productivity, streamline tasks, improve your coding experience and your browsing privacy.
A tutorial showing how video pixels are voxelized in 3D and dropped into a physics-driven world using Three.js, shaders, and Rapier.
When you search for “data visualization libraries for web,” you’re not really asking for a directory. You’re asking: Which one should I choose for my project?
You’ve seen them everywhere lately—websites where objects rotate as you scroll, immersive product showcases that respond to your mouse movement, hero sections that feel alive. That’s 3D web design, and it’s no longer reserved for developers with years of experience or studios with massive budgets.
You are working with a passionate founder. They want to build a product which they are super sure of; they have their pitch deck ready, investors are lined up, and they want to hit market in six months. All they need is a working product: an embodiment of their mission. As a product manager, you do the usual. In a short duration, you conjure up enough details to come up…