Design stories

Why product designers should learn motion design

Motion design can help guide the user through the experience. With the right use of movements, animations, and transitions we can make our product more intuitive, more humane, and generally clearer to use.

SVG Mesh Gradient Generator

Create unique customizable SVG gradients with MagicPattern

The Vignelli Canon: a design classic from the last of the modernists

Massimo Vignelli, the multi-faceted designer and thinker, was the last of the great modernist designers. A utilitarian, design reactionary, and vocal critic of poor design, his views feel unfashionable today, yet, younger designers can learn much from the Canon.

Multi-Brand Design System – How to Get Started

Developing digital products from scratch requires a lot of resources. Multi-brand design systems enable organizations to build once, duplicate, and customize–saving thousands of design and development hours.

Inclusivity and Design

Inclusivity is about making sure everyone is included and treated fairly, no matter who they are or what they look like. It means that everyone is welcome and can participate in things together. It’s about making sure everyone feels safe and respected.

The new Warner Bros. logo is an embarrassment of riches

The design, by creative agency Chermayeff & Geismar & Haviv(opens in new tab), involves “every division of the studio, from home entertainment to video games, from consumer products to live events.” The tagline for the campaign is “Celebrating every story,” which, based on the amount of different applications of the logo, sounds about right.

Monotype’s Charles Nix on How Typography is the Underdog of the 2022 World Cup

The Latin and Arabic typefaces for the 2022 World Cup were designed simultaneously by the talented team of Dino Santos, Rui Abreu, and Hussein Alazaat. Their collaboration is what makes it work.

Avatar and the Papyrus font

James Cameron on being haunted by Ryan Gosling’s SNL Papyrus sketch

Design as if you care — on colonialism, norms and design

When you design for everyone, you design for no one. Instead, you design for the norm, and the norm is based on power structures many of us question today. Let’s look at colonialism, norm criticism, how that is linked to design, and how we can design better.

General Advice for Designers

No matter what role you end up taking eventually, you’ll be most valued for your craft – because you’d be excellent at creation or even more importantly, curation. I’ve rarely seen a pure manager who can command great respect and admiration from their team without being exceptional at the craft

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