Design stories

Life after Figma is coming

Across waves of software cycles in every vertical, we’ve seen dominant platforms that capture the vast majority of the value of a market over time. Workday, Salesforce, Hubspot, Adobe, Zoom, Google. The power law dictates that there will be one or a handful of winners as data, trust and recognition accrues.

My favorite type of designers

There are many types of GREAT designers I’ve had the pleasure of working with over the past two decades and what I learned is that they are all not measured equally. Below are some of my favorites for the various circumstances.

A Designer’s Guide To Eco-Friendly Interfaces

Every high-resolution hero image, autoplay video, and complex JavaScript animation carries a cost. Sustainable UX challenges the era of “unlimited pixels” and reframes performance as responsibility. In 2026, truly sophisticated design is defined not by how much it adds, but by how thoughtfully it reduces its footprint.

Best Outdoor & Adventure Fonts

Today, we are bringing you a collection of adventure and outdoor fonts capable of just that. These fonts can instantly evoke a sense of nature, freedom, and exploration.

Design as an act of courage

Something that has always impressed me when working with a great designer, is their willingness to stay suspended in ambiguity—curious and gently dissatisfied—just a little bit longer than everyone else. They’ll explore that little bit more widely, push an idea a little bit further, keep their team and manager at bay whilst they push through a couple more iterations of an idea.

Designing for Web Accessibility: Understanding the 2026 Standards

Accessibility standards are guidelines and regulations designed to ensure that individuals with disabilities can access and utilize various products and services effectively. These standards play a crucial role in both design and technology, offering a framework that promotes inclusivity and equality. By adhering to these standards, designers and developers can create environments that cater to the needs of all users, regardless of their physical or cognitive abilities.

Design is dead, it’s all evolution now

When I was reading Richard Dawkins about evolution, one example stuck with me: the giraffe’s laryngeal nerve. It connects the larynx to the brain, but in a giraffe it runs all the way down the long neck, loops around the aorta, and then comes back up. Logically, it should run straight from the head to the larynx. But the giraffe evolved from a short-necked ancestor that already had this loop around the aorta. As the neck grew, the nerve simply stretched.

Design systems are today’s cure and tomorrow’s cause of shitty software

Making software used to be easy. Well, easier. Twenty years ago, desktop software was software. 99.999% of that used a mouse, keyboard, and monitor. Most were web-based–using plain HTML, CSS, and a (relative) sprinkle of Javascript. Frameworks existed, but there were less of them. Was it limiting? Oh, yeah–to the point of claustrophobia.

Designing in Public, Thinking Long‑Term

Eugene intentionally doesn’t show up on Dribbble as a solo act. As a Design Lead at Shakuro, he has spent years working on collaboration, experimentation, and shared visual thinking across a global agency. From product interfaces to concept-driven explorations, a lot of what you see on Shakuro’s Dribbble isn’t about spotlighting one designer; it’s about representing how the team thinks, builds, and evolves together.

State of the Designer 2026

Our State of the Designer report explores how designers around the world are upleveling their skills, keeping craft high, and turning new pressures into creative momentum.

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