Design stories

Interaction design concepts

34 lessons, Good design is imagination and inspiration, Creating design specs for development, Purposeful vs aesthetic naming, and more.

Flowbite launches a new Design System

After 6 months of hard work, we’re launching Flowbite Design System v3.0! – fully integrated native tokens and variables – refreshed all UI components with modern 2025 design – massively improved performance and memory usage – improved usage documentation and more.

Building an Infinite Marquee Along an SVG Path with React & Motion

Learn how to create an infinite marquee that follows a custom SVG path using React and Motion.

14 logic-driven UI design tips to improve any interface

Designing user interfaces is no easy task. With countless choices around layout, spacing, typography, and colour, it’s easy to feel overwhelmed. And when you layer in considerations like usability, accessibility, and human psychology, the challenge only grows.

About Impact. Presenting the Change You’ve Made Through Your Decisions as a Designer

If your role is linked with an area of business that impacts ROI, you can probably quite clearly tell in what way and by how much your design improves the company’s revenue.

An engineer’s guide to vibe design (with prompts)

This post shows the full process – start to finish – by actually designing a tiny app while we go. No designer in the loop, just vibes, taste, and a few rounds with an LLM.

Designing User-Centric Forms: 4 Great Form Examples

As much as we don’t like forms (I personally like designing them, but filling them out is still a less than desirable experience) they are one of administrative adhesives that holds an organisation together.

10 Practical Tips to Make Your Website Accessible for the Visually Impaired

Are you trying to make your website more inclusive for users with visual impairments? Want practical, easy-to-implement tips to improve accessibility and usability for everyone?  

Design Thinking in the Age of AI: The Process Is the Product

But anyone who’s actually built a product — especially as a designer — knows that the real work starts long before that prompt. Before a line of code is generated, before Figma files are opened, and long before anything gets shipped. It starts with a problem. A user. A context. And a sense of what good looks like.

The best interfaces we never built

Every piece of technology is an interface. Though the word has come to be a shorthand for what we see and use on a screen, an interface is anything that connects two or more things together. While that technically means that a piece of tape could be considered an interface between a picture and a wall, or a pipe between water and a home, interfaces become truly exciting when they…

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