Why Adobe needs to “Figmatize” and not the other way around
The evolution of user interface in digital editing tools.
The evolution of user interface in digital editing tools.
I’ve been advocating more daring and bolder use of typography on the web ever since I started the Better Web Type project. Picking a sans-serif font for titles and a serif one for the content is boring. So is placing the title at the top
Experiential, embracing omni-channel strategies with Web3 technologies.
Animated logos are everywhere these days. Everyone from Hollywood studios to your local corner shop has one…. OK, maybe not quite. But pretty much anyone who uses video for communication on digital platforms wants an animated logo. And with good reason, a little bit of animation can go a long way to making an iconic logo even more memorable.
Generate beautiful patterns based on the symmetry of six
There seems to be a growing (and healthy) trend to actively question the models and methods we use as Designers. There’s also been some scepticism about the role Designers (with a capital ‘D’) play in the micro-decisions that make up our experience of the modern world.
Icons are a crucial part of any design system or product experience. Icons help us quickly navigate. They are language-independent. And best of all: they’re real tiny, so they don’t take up very much real estate. Icons are a fundamental part of a good design syste
We spend a lot of time in design school studying the history of our profession and digging into the portfolios of successful designers from the past. The people that defined and shaped the early design landscape.
Many of my inspirations are stored in separate folders on Dribbble, Behance, and Pinterest, which don’t communicate with each other. Due to this, I am forced to manually download images from each of these sources into Miro.
Visual delight is in itself a crucial part of gamification — without it, gamification can feel watered down. Just some food for thought.