Figma widgets for collaboration
Figma is the most collaborative interface tool I have ever used as a UX designer. It is improving this aspect in each update release. In June with the latest update, they announced the widgets w
Figma is the most collaborative interface tool I have ever used as a UX designer. It is improving this aspect in each update release. In June with the latest update, they announced the widgets w
Visual delight is in itself a crucial part of gamification — without it, gamification can feel watered down. Just some food for thought.
This month, a distinctly medieval aesthetic permeates some of the designs. You’ll find plenty of rebellion in fonts that break the rules for fun. And as always, we’ve included some excellent practical options. Enjoy!
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We take for granted that most users are familiar with common icons, such as a cog meaning settings, or a bell meaning notifications. However, the chances are that we’re going to need to make some custom icons that are specific to our industry or product, and we can’t expect a user to immediately recognise what they mean.
Being a product designer is kind of like being a jack of all trades — you are expected to do a variety of things and sometimes it’s even hard to jot down what skills you should be focusing on. If you’re thinking about that and how you can improve yourself you’re already making progress. No one is perfect, we should all strive to learn and improve our skills.
Searching for a design job is never easy—and it’s even more challenging if you’re new to the country and culture you want to work in. Here are steps one designer took to build a successful design career in America.
“Logomania is over,” declared Teo Van den Broeke, British GQ’s style and grooming director, in the Financial Times earlier last month. He was referring to the unfortunate fashion world trend of plastering every square inch of articles of clothing with designer logos, and sugges
In CSS Grid, the grid-template-columns and grid-template-rows properties allow you to define line names and track sizing of grid columns and rows, respectively. Supporting interpolation for these properties allows grid layouts to smoothly transition between states, instead of snapping at the halfway point of an animation or transition.
Where do you place the primary button in a button group? left? right? When does it go fluid? When does it stack on top? There is no right or wrong answer to this. It is more about making a call and sticking to it. Having worked in multiple large-scale design systems, this is my take.